Besten ipad games
Juni Für Apples iPad gibt es zigtausend Spiele im AppStore. Wir haben uns durch das schier unendliche Games-Angebot gewühlt und stellen Ihnen. Juni Für Apples iPad gibt es zigtausend Spiele im AppStore. Wir haben uns durch das schier unendliche Games-Angebot gewühlt und stellen Ihnen. 9. Sept. Das iPad – die ideale mobile Spielekonsole. Für den Zeitvertrieb zwischendurch präsentieren wir hier die besten Spiele. Schon die iPhone-Version des Titels überzeugte auf ganzer Linie. Das wichtigste Etappenziel ist, der Prinzessin den Weg zurück nach Hause zu bahnen. Das kostenlose ausgiebige Tutorial führt in das Kartenlegespiel ein. Die Strecken sehen realistisch aus, die Autos fahren so, wie man sich das vorstellt, und die Musikuntermalung ist gelungen. Nach unten geschoben sehen wir in die Vergangenheit, um ebenfalls Schalter oder Objekte in die richtige Lage zu bringen. Die für Strategiespiele meist sinnvolle Touchscreen-Steuerung erweist sich hier wegen der zu kleinen Spielfiguren und Schaltflächen sowie des rasanten Spielablaufs als problematisch. Sie ballern per Fingertipp auf alles, was sich bewegt. Datenprobleme adieu Compliant mit Data Fabric. Hin und wieder ruckelt es leicht, was angesichts der tollen Optik aber zu verschmerzen ist. Mit diesem Spiel wird Batman den hohen Erwartungen nicht gerecht. Zwar laufen die Personen per Tap über den Bildschirm, doch ansonsten gibt es anzutippende Befehle wie: Dennoch glänzt GoF imer noch mit toller Grafik und einem irren Spielumfang. Etwas einseitig ist auch die Spielweise:
When any end up with five, they become indestructible skulls. Instead, you control time. Dancing Line is a rhythm action game controlled with a single finger.
You help a wiggly line carve its way through isometric worlds. Its survival is down to you tapping the screen at opportune moments, to make the line change direction rather than smack into a wall.
Elsewhere, you blaze through gardens and a savannah at sunset. The Battle of Polytopia is akin to turn-based strategy classic Civilization in fast-forward.
You aim to rule over a tiny isometric world by exploring, discovering new technologies, and duffing up anyone who gets in your way.
The game is heavily optimized for mobile play. You get the entire core game for free, but buy extra tribes and everything expands.
However you play, Polytopia is one of the very best free games on mobile. Mekorama is a path-finding puzzle game where you help a little doddering robot reach its goal.
There are 50 hand-crafted diorama-like levels in all, which you spin with a finger. You then tap to make the robot head to a particular spot.
The pace is slow, but the game is charming and relaxing rather than dull. Wisely, it always provides you with several levels to tackle in case you get stuck on one, and new hazards and ideas regularly appear, such as sections of buildings that move, and patrolling robots that may help or hinder.
Tako Bubble has roots in classic arcade games, but at its heart is a cleverly designed turn-based puzzler that straddles the divide between casual and challenging play.
You play an octopus, popping bubbles and aiming to recover a collection of beetles. Grab all of the colored bubbles and you finish a level, but only by popping them all do you get the satisfaction of a job well done.
The snag is the turn-based bit. You move, and then the ferocious monsters dotted about get their go. Get your timing wrong and the octopus is ejected from the screen.
Success is therefore about pathfinding — learning how enemies react and move, and planning accordingly. Slide the Shakes recreates the bartender slide, where a beverage is sent to a patron at speed — only in Slide the Shakes, the bars have been built by a maniac.
Fall short and the game generously gives you another shot albeit at the expense of a perfect score ; smash the glass and you must start that round again.
This is a bright, breezy, immediate game, with intuitive catapult controls. It also avoids the irritating randomness of an Angry Birds, because the pull-back mechanism affords you plenty of accuracy.
Beat Street is a love letter to classic scrolling brawlers, where a single, determined hero pummels gangs of evil-doers and saves the day. With your left thumb, you can dance about, and then use your right to hammer the screen and the opposition.
Carmageddon is in theory a racing game, but is really more a demolition derby set in a grim dystopia where armored cars smash each other to bits and drivers gleefully mow down ambling pedestrians and cows.
You may not be surprised to hear it ended up banned in several countries when originally released on PC back in These days, though, its low-res over-the-top feel seems more cartoonish than gory — and the freeform driving is a lot of fun.
The maps are huge, the physics is bouncy, and your opponents are an odd mix of braindead and psychotic. Hordes of zombies, vampires and werewolves need offing by way of your trusty supply of stakes, before you make for an exit — and a few moments of feeling smug.
But Turn Undead has another trick up its sleeve: This means time only moves on when you do, which upends everything you thought you knew about this kind of game.
In theory, the stop-start action should make things easier, enabling you to plan when to kill each nasty, but the clockwork nature of Turn Undead often transforms proceedings into a brain-smashing puzzler.
Just try to make sure the brains getting smashed are those of the undead — and not your own. To The Castle finds tiny knight Sir Petrionius doddering about gloomy dungeons, attacking monsters, pilfering bling and making for the exit.
The twist in this platform game is the limited controls; the knight runs of his own accord, and you can only make him either jump or unleash a devastating thrust attack that propels him forward, killing anything in his way.
These restrictions, married with tight level design, make for a fast-paced path-finding-tinged arcade platformer.
Timing and good reflexes are key as you leap into the air, and then thrust attack to obliterate enemies or leap over spike pits.
The Metroid-style run-and-gun shenanigans find you leaping about, shooting anyone in your path. However, the hero is a girl with pigtails and a surprising arsenal of deadly weapons, neatly subverting convention.
But the game retains its oddball credentials with a gaggle of strange enemies - everything from footballers to cleaver-lobbing chefs.
The jumping, blasting, and exploring is compelling stuff, which is just as well, because this is a big game, with hundreds of sprawling levels, 11 bosses, and stints where you temporarily control a psychotic ninja bear.
Up the Wall is an auto-runner with an edge. Or rather, lots of edges. Because instead of being played on a single plane, Up the Wall regularly has you abruptly turn degree corners, some of which find you zooming up vertical walls.
It nails everything else, too. The game sounds great, and has sharp, vibrant visuals, with imaginative environments.
Into the Dead 2 finds you in a race to save your family, in a world overrun by zombies. Across 60 stages, you grab ammo, dodge the lumbering undead, and occasionally shoot them in the face.
Twisty Board 2 is an excellent example of how to make a sequel. The original was a throwaway effort, with you zig-zagging like a maniac on a hoverboard, to throw pursuing missiles off the scent.
It got old fast. But it turns out that was a training ground for the real fight. Twisty Board 2 dumps you in an alien war-zone, where — for some reason — the protagonists mostly jet about on hoverboards.
This time, spider solitaire caught his eye, and has been revolutionized by way of a couple of tweaks.
Like the original table-based card game, Flipflop Solitaire still has you arrange columns of cards in descending order. But now you can send cards to foundation piles, and also stack them in either order.
So a 4 or a 6 can be placed below a 5. These may seem like small changes, but they prove transformative. Every hand is possible to complete, if you can find the right combination of moves.
This turns Flipflop Solitaire into a fascinating and surprisingly fresh puzzler, with you utilizing endless undos to untangle your web of cards.
The levels scroll horizontally, and at any given point bits of cabling are strategically positioned. Also, your character rotates around your ship, attached to it by a cable, rather than having free movement.
In cmplt , every challenge is a blocky object with a bit of it missing. And sometimes it is. One picture is a gamepad, and merely requires you to mirror the side you can already see.
But sometimes the shapes are abstract to the point of confusion. The Game is a rarity: You start off playing Officer Hopper, who scowls and punches his way about, but soon find kids to join your crew, including Lucas and his wrist rockets, and bat-swinging Nancy.
Occasionally, the game echoes old-school fare a little too well, with set-piece sections that are tough to crack although you do get infinite attempts — and the map is if anything too big; for the most part, though, Stranger Things: The Game is a clever, engaging, and compelling slice of mobile adventuring.
Each level provides you with a tiled board, onto which you place colorful pieces. The aim is to ensure that all the lines and colors join up.
But as the boards increase in size, with patterns on each tile that are only very slightly different, you may eventually find your ego and complacency handed back to you.
Even so, AuroraBound never becomes frustrating. There are no time limits, and you can experiment by shifting pieces around at will. Neatly, the level select screen is a tiny puzzle to complete as you go, too.
Cruise is an endless arcade treat loosely based on the boss levels from the superb Power Hover. Your little robot gets to tackle four distinct environments on his hovering board, weaving between hazards.
The aim is to last as long as possible before being smashed into scrap metal when you inevitably mess up and fly head-on into an obstacle at insane speed.
But controls make or break this kind of game, and Power Hover: Each level finds your baby dragon zooming about hilly landscapes packed with castles and tunnels, roasting guards and grabbing coins.
This all makes for an interesting combination, enabling deliriously fast zooming about and violence across the tiny worlds, but precision when you need it.
Little Alchemy 2 is an exploratory logic game. You start off with a small number of items, which can be dragged to the central canvas.
Items are then merged to create new ones. If you just set about randomly shoving items together, nothing happens.
Instead, you must utilize rational thinking — or a little whimsy. In all, there are over items to discover, and although Little Alchemy 2 can irk if you hit a brick wall, you can always pay for hints via IAP if you get stuck.
Alternatively, tough it out and feel like a genius when you hit upon a suitably clever combination. Instead, you and an opponent stand at different edges of a lake, from which holes periodically appear.
The first to five wins. Play is fast and furious — more a race than precision sport. The hero of the hour — initially a pineapple cocktail — rotates on one foot.
Tapping the screen plants a foot, causing him to rotate on the other foot and changing the direction of rotation. Fail and your tree gradually narrows until you drop the final, super-skinny twig on top.
Get five perfect matches in a row which is no mean feat and that tier will grow again. Flippy Knife finds you hurling dangerous knives, mostly at wooden objects.
But Flippy Knife does plenty to demand a space on your iPad. The basic Combo mode has you drag upwards to hurl your pointy weapon into the air, Angry Birds style, aiming for it to flip and stick into a wooden platform on landing.
That is, if archery involved lobbing bloody great big knives at bullseyes strapped to trees — which we totally think it should. Vertigo Racing is a sort-of rally game.
Instead, the game does the steering for you, leaving you merely able to prod the accelerator or slam on the brakes, to stop your car plunging into the abyss.
This transforms the game into a decidedly oddball take on slot racing, reimagined as a roller-coaster. Or possibly the other way around.
Still, the upgrade path is smart with a generous dishing out of virtual coins to upgrade your cars and buy new tracks , making for hours of grin-inducing arcade action.
Virtua Tennis Challenge is an iPad reimagining of a classic Dreamcast tennis game. The gestural controls leave a lot to be desired, resulting in tennis as if your player had downed a few too many drinks in the bar prior to their match.
Splashy Dots is a puzzle game that wants to unleash your inner artist. It takes place on canvases with a number of dots sprinkled about.
Your task is to figure out a path from the start to the end point that takes in every dot. This is a familiar concept — there are loads of similar games on the App Store, but the execution of Splashy Dots ensures it stands out.
Every swipe you make smears paint across the screen; and these brushstrokes and splats fashion a little slice of geometric art as you play.
Over time, the canvases become increasingly complex, as you slowly build a gallery of abstract virtual paintings.
A relaxing jazzy soundtrack and unlimited undos add to the relaxing vibe — only interrupted with a jolt when ads appear. You tap left and right to avoid being horribly killed, attempting to scoop up bonus coins and stars along the way.
The stars are the key to Rocklien Run. Pick up a green one and your little ship starts spewing bullets.
Grab a yellow one and you zoom along, temporarily indestructible. Keep on shooting, dodging, and picking up stars, and Rocklien Run transforms from a frustrating staccato experience into an exhilarating high-octane arcade blast.
Hoggy 2 is a platform puzzler, with a firm emphasis on the puzzling. Within each jar is a room filled with platforms, enemies, hazards, and fruit.
Eat all the fruit and you get a key. Get enough keys and you can venture further into the maze. The snag is that getting at the fruit can be tricky.
But Evil Factory is just warming up, and subsequently revels in flinging all manner of mutated madness your way in its hard-nosed top-down arcade battles.
For each, you dart about using a virtual joystick, while two large on-screen buttons activate weapons.
Unfortunately, your bosses are colossal idiots, and have armed you with the likes of dynamite and Molotov cocktails. Bouts often therefore involve dodging bullets to fling wares at a giant foe, before running away like a coward.
With a name that sounds like something an angry railway employee would yell before slapping you, Conduct THIS!
Little trains amble along, picking up passengers you have to direct to stations that match their color.
The controls are extremely simple: However, the layouts you face very quickly become anything but simple, with multiple trains to control and vehicles to avoid — both of which sometimes unhelpfully disappear into tunnels.
This is a smart, colorful mix of arcade smarts and puzzling — even if it does have the capacity to drive you loco motive. You pick a car and barrel about a little wraparound city, driving around like a maniac, until your inevitable arrest.
It takes quite a lot to make a solitaire game tense, but Card Thief manages, mostly by smashing dealing out cards into turn-based stealth-oriented puzzling.
As the titular villain, you map out pathways across the cards on the screen, figuring out how to grab loot without losing too many stealth points, which are depleted on battling adversaries.
Repeat play is rewarded by improving your strategies, unlocking new kit to help increase your score, and eventually finding your way to new missions with different foes.
After setting things up with a few mug-shots which then appear within your on-screen avatar , you partake in a randomized selection of mini-games.
These range from fairly typical sports efforts, such as hurdles, to wackier battles where you must rapidly silence a pile of blaring cellphones.
It all comes across like a colorful multiplayer take on WarioWare, and is a perfect fit for iPad - at least if you pay the IAP to unlock all 44 games rather than being stuck with the miserly 5 you get for free.
This fast-paced platform game is brutal and brilliant. Your little pixelated hero auto-runs through vibrantly colored environments, which you must learn how to traverse by way of jump and action buttons.
Much of this is down to the sheer variety on offer. But also, each level is brief - just 30 seconds long. Monument Valley 2 echoes its predecessor in having you explore isometric Escher-like worlds packed full of optical illusions.
The aim in each level is to reach a goal, which is often achieved by manipulating the landscape, creating pathways that in the real world simply could not exist.
The narrative featuring a mother and daughter also satisfies, but is careful to leave the experience with a sense of mystery.
The levels are diverse in feel, demands, and structure. It says something about Euclidean Lands that it feels like a proper turn-based quest, despite taking place on the faces of minimal cubes suspended in space.
You must plan ahead, responding to enemy movements and the squares they defend. Carefully position yourself to bump them off, much like in Hitman GO.
But it is excellent fun, despite some slightly slippy virtual controls. In the inky blackness of space, humans have started mining massive space rocks, and it turns out aliens have a big problem with that.
In The Big Journey , rotund cat Mr. Whiskers is on a mission to locate the maker of the dumplings he loves to scoff. His journey takes place across colorful landscapes packed with hills and tunnels to traverse, bugs to munch, hostile critters to avoid, and dumplings that make him instantly fatter.
The game plays out as a sort-of platformer. It brings to mind lost iOS classic Rolando and PSP hit LocoRoco, in utilizing a tilt-based mechanic to make the protagonist move, and then prodding the touchscreen to make him leap into the air.
But The Big Journey is a comparatively sedate affair compared to many of its contemporaries — a pleasant title that encourages exploration and drinking in its visuals rather than a breakneck dash to the finish line.
It turns out the way to make sliding puzzles interesting again is to combine them with s horror flicks — and then combine that with chunky Crossy Road-style visuals.
In Slayaway Camp , then, the mechanics are familiar: Well, unless you get a bit too much into the blood-curdling screams — in which case, please seek help.
Many path-finding puzzlers have you use arrow tiles to direct auto-running critters to goals. Long-time gamers may fondly remember ChuChu Rocket!
Causality is in similar territory, only you also get to control time itself, by dragging up and down the screen. Early on, this primarily allows you to fix errors — going back to try again when a sprinting astronaut is eaten, or when you run out of your limited number of steps.
It marries very old-school word games — in the sense of paper-based crosswords and word searches — with much-loved arcade puzzlers.
The result is the best word game on iOS. Tower mode has you face a stack of letters, tapping out snaking words that disappear when submitted, the tiles above then falling into the gaps.
Additional modes soon open up: Puzzle adds a new row of letters for every word you submit; Rush throws in a timer; and Debate pits two players against each other.
Described by its creator as a literary RPG, Voyageur mixes text adventure with space trading. You embark on a one-way journey, stopping off on planets to trade, explore, and become embroiled in side quests.
With the game being text-oriented and algorithmically generated, descriptions and events tend to repeat quite often.
For anyone armed with an imagination, Voyageur becomes a unique, captivating experience. Hidden object games are often dull and can be heavy on the pocket, demanding you spend lots of money on IAP.
You can tap any of them for a clue, but the scene can also be interacted with, for example to rustle bushes to find someone lurking behind them. Cute mouth-originated sound effects pepper proceedings, and the pace is varied with differing map sizes, and the odd playable scene, such as helping someone to a destination by adjusting the landscape.
Thus, with its wit and smarts, Hidden Folks very much stands out from the crowd — unlike some of the tiny critters it tasks you with locating. The basic mechanics of Splitter Critters resemble s arcade puzzler Lemmings, in that you guide marching creatures to a goal.
But whereas you armed lemmings with tools, Splitter Critters has you slice up the screen with a finger, so you can adjust the landscape to create new pathways.
The undo button reverts your last cut, but not the position of critters. Undo therefore becomes a device vital for completing levels, rather than merely a means of reverting errors.
Throughout its length, the game keeps adding new elements, such as ocean worlds and a grim underground base full of critter-frying lasers. Twisted Lines is another great iOS puzzler with simple rules, but also level design seemingly created to drive you to despair.
Each of the levels involves you directing a little colored block that leaves a trail of two colors, but should you cross over the trail, your block changes color to match the first line it hits.
This is pretty important, given that your task is to scoop up colored blocks littered about claustrophobic, deviously designed single-screen puzzles.
From the start, Twisted Lines is a pleasingly tricky challenge, and it keeps adding further complications — trail erasers; teleporters — to keep you on your toes.
But other than that niggle, Twisted Lines is a brain-teaser among the very best on iPad. The star of the show is Ruth. Her tools have vanished in a storm, and she needs to make cheese and butter to sell.
But the difficulty curve is gentle enough to snare newcomers, while the feel and polish of the game should help it appeal to anyone who spent years taking on Lucasfilm fare on a PC.
Sure, the basics remain: First, the maze is split in two. Clear one side and a special object appears on the other, which refills the cleared side when eaten.
In short, this game is superb, transforming an ancient classic into something fresh and exciting. In the future, it turns out people have tired of racers zooming about circuits on the ground.
In AG Drive , tracks soar into the air — akin to massive roller-coasters along which daredevil racers of the day speed, gunning for the checkered flag.
This is a pure racing game — all about learning the twists and turns of every circuit, and the thrill of breakneck speed. The only weapons you have available are strategy and skill.
And this suits the kind of stripped-back controls that work best on iPad — tilting to steer, and using thumbs to accelerate, brake, and trigger a turbo.
But Concrete Jungle rethinks the genre as a brilliant brain-bending puzzler. And here, restrictions regarding where you can build are of paramount importance.
At any point, you have seven rows with six lots where you can place a building. Said buildings are served semi-randomly from a card deck.
Each column needs to have enough housing points for it to vanish and unlock more space on which to build. You must therefore take great care to place your factories bad and parks good , realizing that any complacency may be severely punished several moves down the line, when you suddenly find yourself faced with a slum of your own making.
Treasure Buster comes from the Angry Birds school of game design — at least in terms of its insanely simple controls.
You drag back on a little dungeoneer, who upon release bounces about the screen, scooping up loot and smashing into enemies. Clear a room and you venture further into the dungeon, unearthing new adversaries that try to kill you in excitingly varied ways.
But there is at least some nuance here, in locating or buying new powers, and defeating bosses by way of amazing pool-like rebound shots.
Although it's almost 13 years old, Rome: Total War is one of the best games of thanks to its re-release on iPad. You can now rule an empire from your Apple slate in this strategy game that defined the genre.
You start the game as one of six factions, aiming to throttle enemies and conquer the known world.
This historical simulator will force you to wield your tactical brain, as well as demonstrating your diplomatic and fighting skills.
You may not think this complicated battle simulator would work on iPad, but Feral Interactive have reworked the game enough that it works brilliantly with a touchscreen.
But if you have a sizeable slate this is essential, and the Barbarian Invasion expansion is coming to iPad very soon as well, so there's a lot of life in this game.
The career mode eases you in gently, gradually unlocking access to new cars and tougher races. Traveling on underground railways can be a fairly hideous experience, which is perhaps why Mini Metro is such a pleasant surprise.
The game is all about designing and managing a subway, using an interface akin to a minimal take on the schematics usually found hanging on subway walls.
Periodically, new stations appear. You drag lines between them, and position trains on them, in order to shepherd passengers to their stops.
All the while, movement generates a hypnotic, ambient soundtrack. Over time, things admittedly become more fraught than during these relaxing beginnings.
From the creators of Machinarium and Botanicula, Samorost 3 is an eye-dazzlingly gorgeous old-school point-and-tap puzzler.
It follows the adventures of a gnome who sets out to search the cosmos and defeat a deranged monk who's smashed up a load of planets by attacking them with a steampunk hydra.
The wordless tale primarily involves poking about the landscape, revealing snatches of audio that transform into dreamlike animations hinting at what you should do next.
Although occasionally opaque, the puzzles are frequently clever, and the game revels in the joy of exploration and play.
It's also full of heart — a rare enchanting title that gives your soul a little lift. RPG combat games usually involve doddering about dungeons with a massive stick, walloping goblins.
But in Solitairica , cards are your weapon; or, more accurately, cards are the means by which you come by weapons. Your aim is to trudge to a castle, defeating enemies along the way.
You do so in a simplified solitaire, where you string together combos by removing cards one higher or lower than your current card. Doing so collects energies used to unleash defensive or offensive spells.
Unfortunately, your enemies also have skills, and survival requires a mix of luck and planning to defeat them. This involves managing your inventory so you're always armed with the best capabilities, while probably simultaneously wondering why the hero didn't arm themselves with a bloody great sword rather than a deck of cards.
As per that version, this is Russian roulette with detonating cats. Players take turns to grab a card, and if they get an exploding kitten, they must defuse it or very abruptly find themselves out of the game.
Large hands of cards rather irritatingly require quite a bit of swiping to peruse although cards can be reordered , but otherwise this is first-rate and amusingly deranged multiplayer mayhem.
When playing Linia , you feel like a hunter, waiting to strike. Only instead of lobbing a spear at a wild beast, your prey is abstract shapes that shift and morph in cycles.
Your target is displayed at the top of the screen as a row of colored discs. You must then drag a line through shapes that match the provided series of target colors.
Hit a wrong color — even if you only slice a bit too far — and you'll need to try again. The mechanic is, of course, Fruit Ninja — and every other slicing game you've ever played; but the stark visuals and rhythmic nature of the targets results in something fresh and vibrant.
And you'll need a strong sense of observation along with excellent timing and reactions to succeed, not least when shapes start revolving, pulsating, hiding, overlapping and changing before your very eyes.
From the minds behind World of Goo and Little Inferno comes this decidedly oddball puzzler. Human Resource Machine , in a non-too-subtle satirical dig at workers, finds a little employee as a cog in a corporate machine.
Actions moving and sorting boxes are 'automated' by way of programming inputs - loops and routines constructed by dragging and dropping commands.
This might seem daunting, but the learning curve isn't too harsh, and a distinct sense of personality permeates the entire production, smoothing things over when the mechanics are threatening to make your brain steam.
If there's a criticism, the story seems slight compared to the team's previous work, but it is nonetheless oddly affecting to see your little automaton age as you work your way through the game.
For people of a certain age, Day of the Tentacle will need no introduction. This pioneering work set the standard for point-and-click adventures in the early s, through its mix of smart scripting, eye-popping visuals and devious puzzles.
On iPad, you get the original title more or less intact, along with a remastered edition, with all-new high-res art and audio. You can instantly switch between the two using pinch gestures.
Chances are the puzzles and pace might initially throw newcomers, but players old and new will find much to love trying to stop the nefarious purple tentacle taking over the world, along with delving into the importance of hamsters, and figuring out how to best utilize items to assist people stuck in three different time zones.
And if you're very old and wondering if they included Maniac Mansion in the PC, it's there, in full! If you find golf a bit dull, Super Stickman Golf 3 offers a decidedly different take on the sport.
Instead of rolling greens, a sprinkling of trees and the odd sandpit, golfers in this bizarre world pit their wits against gravity-free space-stations, floating islands, and dank caverns with glue-like surfaces.
The game's side-on charms echo Angry Birds in its artillery core, in the sense that careful aiming is the order of the day. But this is a far smarter and more polished title, with some excellent and imaginative level design.
With this third entry, you also get the chance to spin the ball, opening up the possibility of otherwise impossible shots. And once you're done with the solo mode, you can go online with asynchronous turn-based play and frenetic live races.
In Telepaint , a semi-sentient wandering paint pot wants nothing more than to be reunited with a brush. Your goal is to figure out a route, avoiding pot-puncturing spikes and a clingy magnetic 'friend' - a task that becomes increasingly baffling and complex.
You're helped along a little by VCR-style controls that let you pause for breath, and these often become key to solving puzzles, enabling you to switch teleport triggers while everything else on-screen remains static.
Even then, the going's tough. Still, while Telepaint has the propensity to make your head hurt like having a paint can dropped on it, this is a colorful, unique and enjoyable iOS puzzling classic that's not to be missed.
One of the earliest 3D games was Battlezone, a tank warfare title at the time so realistic the US military commissioned a version from Atari to train gunners.
Like Battlezone, Tanks pits you against an endless number of vector tanks, on a sparse battlefield. But this is a much faster, tougher game, with tilt-and-tap controls that put you more in mind of console racing games than a stodgy tank 'em up.
The result is a relentlessly thrilling 3D shooter that marries the best of old-school smarts and modern mobile gaming. Pinball games tend to either ape real-world tables or go full-on videogame, with highly animated content that would be impossible on a real table.
Each of the dozens of tables therefore becomes a mix of canvas and puzzle as you try to hit targets while simultaneously creating a work of art.
So, you've got an iPad sitting around. What games should you play on it? And thanks to some aggressive holiday sales, some of these games are available for a steal.
And just what does make a good iPad game? We debated it for a while, and Some of these are board games. Some are like interactive art.
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With Dashy Crashy , the iPad shows bigger as in, the screen really can be better. The basics involve swiping to avoid traffic while hurtling along a road.
New vehicles are periodically won, each of which has a special skill such as the UFO abducting traffic, and the taxi picking up fares ; and there are also random events to respond to, such as huge dinosaurs barreling along.
Although Solid Soccer has the visual appearance of Amiga classic Sensible Soccer, this is a much more sedate affair, with decidedly strange controls that have more in common with Angry Birds than footie games.
As your little players scoot about the pitch, you use drag and release gestures to tackle and shoot, or drag back and slide left and right to dribble.
Still, as a freebie iPad kickabout, Solid Soccer manages a scrappy win. In each case, you get a basic clue and a figurine to spin.
Tap in an answer using a suitably blocky custom keyboard and the figurine explodes all over the screen if you guess correctly. Should you get stuck, ask for more clues — but note: Do you like brick-bashing Breakout?
Do you like ball-whacking pinball? Here, you get flippers to smack the ball around but also a little bat you move back and forth at the foot of the screen.
Oh, and there are power-ups, too, which can be triggered to blow up hard-to-reach targets and bricks. Super Hyper Ball 2 can be like playing two games simultaneously.
But this title cleverly differentiates itself from mundane contemporaries by welding itself to the guts of an endless runner.
You must rapidly figure out routes to the next exit and deftly perform the swipes required to get both of your squares through unscathed.
Tension is mixed with charm as the little squares holler to each other by way of comic-style balloons. Galaga Wars combines both approaches, increases the pace, adds glossy modern cartoonish graphics, and gleefully ends your war should your ship take a single hit.
You must therefore weave through projectiles, efficiently offing opponents, and grabbing power-ups whenever they appear.
The original Flappy Golf was a surprise hit, given that it was essentially a joke — a satire on Flappy Bird. Instead of smacking the ball with a stick, then, you flap it skywards, using left and right buttons to head in the right direction.
The permanent ad during play also makes this a far better bet on iPad than iPhone, where the ad can obscure the course.
This fast-paced rhythm-action game has you swiping the screen like a lunatic, trying to help your tiny musicians to the end of a piece of classical music without them exploding.
Yep, things are tough in the world of Epic Orchestra — one bum note and a violinist or pianist will evaporate in a puff of smoke. The entire thing is swipe-based.
Arrows descend from the top of a narrow column at the centre of the screen, and you must match them with a gesture. At lower difficulty levels, this is insanely easy.
Ramp up the speed, though, and your fingers will soon be in a twist, despite the apparent simplicity of the task. One of the most ludicrous one-thumb games around, Brake or Break features a car hurtling along the road.
Most of said oddness comes by way of the environment, which lobs all kinds of objects at your car, and regularly has it propelled into the air by a grinning tornado.
Stick out the game long enough or open your wallet and you can unlock new worlds and cars to further shake things up.
Instead of blazing through larger-than-life takes on real-world cities, Asphalt Xtreme takes you off-road, zooming through dunes, drifting across muddy flats, and generally treating the great outdoors in a manner that will win you no favors with the local authorities.
As per other entries in the series, this is ballsy arcade racing, with bouncy physics, simple controls, an obsession with boosting, and tracks designed to make you regularly smash your car to bits.
The game echoes iPad classic Desert Golfing, in providing a seemingly endless course to explore. The controls also hark back to another game — the ancient Lunar Lander.
After blast-off, you tap the sides of the screen to emit little jets of air, attempting to nudge your astronaut in the right direction and break their fall before a collision breaks them.
Smartly, you can have endless tries without penalty, but the game also tots up streaks without death.
Like a simulation of having a massive migraine while on a stomach-churning roller-coaster, Groove Coaster 2 Original Style is a rhythm action game intent on blasting your optics out while simultaneously making your head spin.
It flings you through dizzying, blazing-fast tracks, asking you to tap or hold the screen to the beat of thumping techno and catchy J-Pop.
The game looks superb — all retro-futuristic vector graphics and explosions of color that are like being stuck inside a mirror ball while s video games whirl around your head.
Mostly you'll stick around for the exhilarating tap-happy rhythm action, which marries immediacy with plenty of challenge, clever choreography tripping up the complacent on higher difficulty levels.
It never becomes a slog though — tracks are shortish and ideal for quick play; and for free, you can unlock plenty of them, but loads more are available via in-app purchase.
Rather than requiring you to build a tower, Six! The tiny snag is a hexagon sits at the top, and the second it falls into the void, your game is over.
In reality, the hexagon is big and unwieldy and the tower narrow enough that you must take care removing blocks, lest the plummeting shape spin and fling itself to certain doom.
When that happens, the simple fun rather nicely concludes with a frantic 'last call', where you tap like a maniac to grab a bunch of extra points before the screen dims.
What we do know is that this is a deeply weird but thoroughly compelling game. What this means in practice is shuffling left and right, adding other dancers to your merry band, and ensuring the balance meter never goes beyond red.
If it does, everyone falls over — masks everywhere. Some masks from newcomers added to your line shake things up, flipping the screen or temporarily removing the balance meter.
Inevitably, everything also speeds up as you play, making keeping balance increasingly tough. The premise is to balance things on a massive plank, precariously perched atop the pointy bit of a tower.
Tasks come thick and fast, often lasting mere seconds. Precision shots — and few of them — were the key to victory.
The idea is to always move forwards, shooting the ball up ramps that send it to the next miniature table. Along the way, you grab dots to replenish the relentlessly ticking down timer, find and use power-ups, and play the odd mini-game, in a game that recalls basic but compelling fare once found on the LED displays of real-life tables.
And while the seemingly simplified physics might nag pinball aficionados, it makes for an accessible and playable game for everyone else. There's not a lot of originality in King Rabbit , but it's one of those simple and endearing puzzle games that sucks you in and refuses to let go until you've worked your way through the entire thing.
The premise is hackneyed — bunnies have been kidnapped, and a sole hero must save them. And the gameplay is familiar too, where you leap about a grid-like landscape, manipulating objects, avoiding hazards, finding keys, unlocking doors, and reaching a goal.
But the execution is such that King Rabbit is immediately engaging, while new ideas keep coming as you work through the dozens of puzzles.
Pleasingly, the game also increases the challenge so subtly that you barely notice — until you realise you've been figuring out a royal bunny's next moves into the wee small hours.
In a marked departure from the impressive Phoenix HD and its procedurally generated bullet hell, Phoenix II shoves you through set-piece vertically scrolling shoot 'em up grinders.
Every 24 hours, a new challenge appears, tasking you with surviving a number of waves comprising massive metal space invaders belching hundreds of deadly bullets your way.
A single hit to your craft's core a small spot at its center brings destruction, forcing you to memorize attack and bullet patterns and make use of shields and deflectors if you've any hope of survival.
You do sometimes slam into a brick wall, convinced a later wave is impossible to beat. To lessen the frustration, there's always the knowledge you'll get another crack at smashing new invaders the following day.
Regardless, this is a compelling, dazzling and engaging shooter for iPad. If you've experienced Colin Lane's deranged take on wrestling the decidedly oddball Wrassling , you probably know what you're in for with Dunkers.
In theory, this is side-on one-on-one basketball, but Dunkers is knowingly mad. You only get two buttons, one of which dodders your player back towards their own basket, while the other lurches them into the air and in the opposite direction.
All the while, their arms whirl like a hysterical clock. You battle as best you can, grabbing the ball from your berserk opponent, fighting your way to the basket, and slam dunking victoriously.
The entire thing is ridiculous, almost the antithesis of photo-realistic fare like NBA 2K; but we'd also argue that it's a lot more fun. It's hard to imagine a less efficient way of building and maintaining a zoo than what you see in Rodeo Stampede.
Armed with a lasso, you foolishly venture into a stampede and leap from animal to animal, attempting to win their hearts by virtue of not being flung to the ground.
You then whisk beaten animals away to a zoo in a massive sky-based craft - the kind of place where you imagine the Avengers might hang out if they gave up crime-fighting and decided to start jailing animals rather than villains.
Despite overly familiar chunky visuals Crossy Road has a lot to answer for , this fast-paced, breezy game is a lot of fun, with you dragging left and right to avoid blundering into rocks, and lifting your finger to soar into the air, aiming to catch another rampaging beast.
Much like previous entries in the series, Super Stickman Golf 3 finds a tiny golfer dumped in fantastical surroundings. So rather than thwacking a ball about carefully tended fairways and greens, there are castles full of teleporters and a moon base bereft of gravity.
The Ryder Cup, this is not. New to the series is a spin mechanic, for flipping impossible shots off of ceilings and nudging fluffed efforts holewards on the greens.
You also get turn-by-turn battles against Game Centre chums and a frenetic multiplayer race mode. The spendthrift release is limited, though, restricting how many two-player battles you have on the go, locking away downloadable courses beyond the 20 initially built-in, and peppering the game with ads.
Even so, you get a lot for nothing, should you be after new side-on golfing larks but not want to pay for the privilege.
If you like the idea of golf, but not traipsing around greens in the drizzle, WGT: World Tour Golf is the closest you'll get to the real thing on your iPad.
Courses have been meticulously rebuilt in virtual form, based on thousands of photographs, and WGT's control scheme is accessible yet also quite punishing.
There's no mucking about spinning balls in mid-air to alter your shot here - mess up and you'll know about it, with a score card massively over par.
But this is a game that rewards mastery and perseverance, and you feel like a boss once you crack how to land near-perfect shots.
WGT is, mind, a touch ad-heavy at times, but this is countered by there being loads to do, including head-to-head online multiplayer and a range of tournaments to try your hand at.
In Clash Royale , two players battle online, sending out troops to obliterate their opponent's three towers, while simultaneously protecting their own.
It comes across a bit like animated chess, if chess pieces were armed to the teeth and ranged from a giant robot with a huge scythe to an army of skittering skeletons.
The troops you have available come by way of cards you collect, from which you select a deck of eight. In matches, elixir gradually tops up, which can be 'spent' deploying said troops, forcing you to manage resources and spot when your opponent might be dry.
Clash Royale is very much a freemium game. You can spend a ton of real-world cash on virtual coins to buy and upgrade cards.
However, doing so isn't really necessary, and we've heard of people getting to the very highest levels in the game without spending a penny.
But even if you find yourself scrapping in the lower leagues, Clash Royale is loads of fun. Tie-ins between indie game companies and major movie houses often end badly, but Disney Crossy Road bucks the trend.
It starts off like the original Crossy Road — an endless take on Frogger. Only here, Mickey Mouse picks his way across motorways, train lines and rivers, trying to avoid death by drowning or being splattered across a windscreen.
But unlock new characters you'll have several for free within a few games and you open up further Disney worlds, each with unique visuals and challenges.
In Toy Story, Woody and Buzz dodge tumbling building blocks, whereas the inhabitants of Haunted Mansion are tasked with keeping the lights on and avoiding a decidedly violent suit of armour.
Elsewhere, Inside Out has you dart about collecting memories, which are sucked up for bonus points. And on the iPad, the gorgeous chunky visuals of these worlds really get a chance to shine.
It takes place on a tiny cartoon tennis court, with you swiping across the ball to send it back to your opponent. Two to four people duke it out, swiping like lunatics and hopefully not hurling the iPad away in a huff, like a modern-day McEnroe, when things go bad.
As ever, there are new characters to unlock, each of which boasts its own court and background music.
At first glance, Looty Dungeon comes across like a Crossy Road wannabe. But you soon realise it's actually a very smartly designed endless dungeon crawler that just happens to pilfer Crossy Road's control method, chunky visual style, and sense of urgency.
You begin as a tiny stabby knight, scooting through algorithmically generated isometric rooms. You must avoid spikes and chopping axes, outrun a collapsing floor, and dispatch monsters.
The action is fast-paced, lots of fun, and challenges your dexterity and ability to think on the move. As is seemingly law in today's mobile gaming landscape, Looty Dungeon also nags at the collector in you, offering characters to unlock.
But these aren't just decorative in nature — they have unique weapons, which alter how you play. For example, an archer has better range than the knight, but no defensive shield when up against an angry witch or ravenous zombie.
Touchscreens have opened up many new ways to play games, but scribbling with a finger is perhaps the most natural. And that's essentially all you do in Magic Touch , which sounds pretty reductive - right up until you start playing.
The premise is that you're a wizard, fending off invading nasties who all oddly use balloons to parachute towards their prize.
Match the symbol on any balloon and it pops, potentially causing a hapless intruder to meet the ground rather more rapidly than intended.
Initially, this is all very simple, but when dozens of balloons fill your field of vision, you'll be scrawling like crazy, desperately fending off the invasion to keep the wizard gainfully employed.
Time travel weirdness meets the morning rush hour in Does Not Commute. You get a short story about a character, and guide their car to the right road.
Only the next character's car must be dealt with while avoiding the previous one. Before long, you're a dozen cars in and weaving about like a lunatic, desperately trying to avoid a pile-up.
For free, you get the entire game, but with the snag that you must always start from scratch, rather than being able to use checkpoints that appear after each zone.
With its numbered sliding squares and soaring scores, there's more than a hint of Threes! The idea is to merge pieces of the same size and colour, which when they get too big explode into smaller pieces that can be reused.
The clever bit is each of these smaller pieces retains the score of the larger block. This means that with smart thinking, you can amass colossal scores that head into the billions.
The game also includes daily challenges with different success criteria, to keep you on your toes. With iPads lacking tactile controls, they should be rubbish for platform games.
These are entirely reliant on careful timing, the key element of more traditional fare. Crab further complicates matters by wrapping its levels around a pole.
The titular crustacean ambles back and forth, scooping up baby crabs, and avoiding the many enemies lurking about the place. The end result is familiar and yet fresh.
You get a selection of diverse levels for free, and additional packs are available via IAP. Having played Planet Quest , we imagine whoever was on naming duties didn't speak to the programmer.
In the Dog House is a sliding puzzler that has a cute veneer yet plenty of bite. It features a mutt in an oddball house with moving rooms and lifts aplenty.
Your job is to slide corridors, elevator shafts and other bits of building around, using a bone to urge the ravenous canine onwards. As ever with this kind of game, you must think several moves ahead because the space you have to work in is extremely limited.
Linear level unlocking can be frustrating when you get stuck, but In the Dog House is otherwise a furry good game that will give you paws and hound your brain until you complete the entire tail.
Evergarden is a strategy-oriented match game set in a fantastical forest of geometry and surprisingly demanding wildlife.
Every game begins as a hexagonal grid on which flowers of varying sizes are arranged. Each of your limited turns has you work through the flowers, deciding whether they should spit a seed into an adjacent space, or combine with a matching bloom.
It comes across like a glossy and noodly gardening take on Threes! Creature guide Fen makes demands that hugely ramp up your potential for high scores when achieved, and a narrative plays out alongside the puzzles.
This adds extra heart to the game, but also depth — things you find on your journey unlock new strategies, and provide added impetus for doing even better during your next go.
Donut County is a story-led puzzle game where you play as a hole in the ground. However, the journey is wonderful, especially on the iPad — the bright visuals shine, and the larger canvas makes dragging the hole around, gobbling everything in sight, all the more pleasing.
Each puzzle in Sidewords starts with an empty grid that has words along its top and left edges. You select letters from both to create new words.
The idea is to fill in every square on the grid. This is easier said than done — you might consider yourself a genius on finding a massive, extremely clever word, but later find your grid peppered with tiny gaps.
Completed words can be removed with a tap at any point, Sidewords clearly wanting you to experiment and try new things on your way to a solution. Desert Golfing is about the most minimal take on golf imaginable.
The side-on game gives you a tee and a hole to reach. You drag to aim and set power, and then take your shot. Smack your ball out of bounds and you start from scratch; make the hole with one or more shots and you can continue.
Each puzzle tasks you with using the letters to collide with dots that are littered about — you type some characters, press the tick mark, and watch as everything starts to move.
One puzzle has a dot up some stairs, and is easily dealt with by placing a lowercase l on each step, and a p to knock them all down.
Elsewhere, you use letters to swing from the scenery like tiny action heroes, or roundish characters that rain down like a typographic avalanche.
It dumps you on a strange island, giving you no clear ideas what to do next. The idea is to explore, check out every nook of the island, find clues, solve puzzles, and find new places in which to poke around.
To say realMyst is obscure is putting it mildly. Its puzzles can be baffling and cryptic, and smart players will arm themselves with a notepad — and a huge amount of patience.
However, this iPad version is a fantastic way to experience a gaming classic, with a more free-form approach to movement, beautiful revamped graphics, and the simple fact you can play it anywhere.
The basic premise may be familiar — plenty of freebies are broadly similar — but whereas they ruin things with difficulty gates and IAP, Holedown is a premium, polished game.
Upgrades come by way of gems found during digs, rewarding skill rather than your ability to open your wallet. Scalak is all about matching shapes, finding patterns in objects, and spatial awareness.
It begins easily enough: You start rotating and moving the central section, and must place pieces that have been bent across multiple planes. Elsewhere, you construct frameworks on to which other pieces connect.
Motorsport Manager Mobile 3 is a racing game that has you holding the purse strings rather than the steering wheel. So instead of coaxing your car around complex turns, and blasting along straights, you manage your drivers and their egos , plan HQ and car upgrades, and figure out when during races they should push their engines or change their tires.
And although races merely feature colored discs whizzing round diorama-like circuits, they are nonetheless tense, exciting affairs — not least when one of your drivers is vying for a podium finish.
You tear along in your police car, aiming to batter nasty criminals into submission. Then, during your downtime, you and your cop chums partake in dangerous high-speed races.
Most importantly, the game feels really good — not least during moments when you fire up the nitro, drift round a bend, and smash the baddie into a roadblock.
You can leap into your sports car in a parallel storyline and become mouse rather than cat. Suzy Cube is a platform game set in a world with a thing for straight edges.
This means you may find yourself quickly swapping between skidding down icy mountains in 3D, following Suzy Cube as she runs side-on around a tower, and then delicately leaping between floating platforms, as seen from above.
Helix has the appearance of a rough-and-ready s arcade game. Your character, a chunky blinking eye, scoots about as adversaries rapidly appear from screen edges.
The aim is survival, but fortunately you can do more than dodge albeit less than shoot. Move around an enemy and a line begins to encircle them.
If the line is closed, the enemy explodes, giving you some breathing space. The touchscreen controls are responsive, the lurid visuals are captivating, and the hard-as-nails gameplay has that one-more-go factor that will have you clamoring for more.
Trick Shot 2 at its core is a game that has you lob a ball into a box. At first, despite its ultra-chic minimalist visuals, it all seems a bit simple — even dull.
In part, this happens as the levels become increasingly ridiculous. You end up bouncing the ball off of giant bananas, or figuring out how to get it into one box within a sea of the things — all, of course, positioned at awkward angles.
Jydge plonks you in a grubby, neon-lit dystopia, with nasty ideas about law enforcement. The anything-goes nature of Jydge initially wrong-foots, because the viewpoint and setup scream stealth shooter.
That said, Jydge does have some tactical nous when it comes to challenges that are initially impossible. And what platforming action! Oddmar looks and feels like nothing else on iPad.
And even then, we suggest taking a look anyway — just in case. It strings a bunch of single-screen challenges together, gives them silly names, peppers restart points about, and then sits back with an evil grin as you blunder into traps time and time again.
Instead of jumping, your running man can switch between ceiling and floor. Most rooms within the game cleverly play with this gravity mechanic. Visually, the game is odd — s-style graphics, which also look blurry on iPad.
The virtual controls are occasionally slippy too. You need to get your vehicle from A to B and have limited resources with which to build bridges.
Before long, though, the game goes bonkers with sci-fi. Along with the portals, which have vehicles vanish from one point and appear elsewhere, there are various other elements to grapple with — all while wondering why, if these people can create portals, do they need bridges in the first place?
Other than to be evil and drive you nuts figuring out how to make them, obviously. Infinite West casts you as a cowboy in the wilderness, taking down a gang that murdered his family.
The turn-based play across semi-randomized levels forces you to consider every action. Your gunslinger can only move one space horizontally or vertically at a time, and each foe has unique weaponry ranges.
Its distinctly minimal world features an isometric platform on which you build structures by placing blocks with a finger.
The shadows it projects must match the patterns on two nearby walls. In the former case, you must chip away at your creation, fashioning impossible structures with levitating components.
In forcing you to simultaneously think in 2D and 3D,. Thomas Was Alone is a platform adventure that tells the tale of a self-aware artificial intelligence.
Said AI is represented as a little red rectangle, charged with leaping about blocky environments, and reaching the exit. Along the way, other AIs appear, each with its own distinct abilities, which you must make best use of to get everyone to their goals.
What sets Thomas Was Alone apart is its storytelling. The little rectangles are imbued with big personalities, and a voiceover gives you a window into their thoughts, which is often meta and frequently entertaining.
It features the titular Alto, who has a thing for sandboarding on huge dunes, hurling himself into the air, performing all manner of tricks, and then trying to not land i.
As you complete challenges, you slowly unlock new goals, environments, and abilities, but if at any point it all feels too much, you can switch off with the zero-risk Zen Mode, which leaves you with a serene soundtrack and endless desert.
Mushroom 11 finds you controlling a living pile of green gunge that gloops its way around a post-apocalyptic world.
Its mission appears to be hoovering up whatever life is desperately clinging on in this harsh landscape, from tiny spiders to mutated plants that spit fire.
On iPad, the game is one of a kind and a tactile joy. What follows are dozens of single-screen scenes where you figure out how to reach an exit, but instead of controlling Polo, you rearrange and swap out sections of the scene, before pressing a button to see how things then play out.
Previous takes on Civilization for iPad have been weirdly cartoonish and simplified. The game demands time and attention, is hugely rewarding, and should keep you going for months.
Just as well, given its price tag. Bar some slightly blurry visuals on iPad Pro, this is the real deal — one of the best games in existence, carefully optimized for the touchscreen.
Old Sins pits you against devious puzzle boxes. Like previous games in the series, Old Sins is obsessed with the impossible. You spot what appears to be a corpse in a gloomy attic and are abruptly swept inside a doll house.
Elsewhere, something horrific and otherworldly will scream before forcibly ejecting you from a room. If not, what are you waiting for?
It begins with him fleeing from armed men. You must duck behind trees and flee from ferocious dogs or end up dead, face-down in the dirt.
You run through a building, get horribly killed, take some mental notes, and then try again. For the most part, though, this is a game of intriguing puzzles and a mesmerizing — if extremely dark — world, packed full of surprises, horror and tiny victories.
The entire thing takes place in a two-by-two grid, within which comic-book panes can be opened up and manipulated. Often, part of an image can be separated and overlaid on another.
For example, a stairs overlay may enable the protagonist to reach a previously inaccessible space, or what appears to be a star-like decorative element might be a cog in an impromptu machine.
Occasionally, Gorogoa baffles; later on, you may hit mental dead-ends, juggling various components, locations and possibilities in your head.
It features nine floating heads, which are gateways to miniature worlds of interactive animated madness that you poke, prod, tap and swipe to make things happen.
Your tasks are often quite mundane: It goes even more psychedelic when you complete a level and the head starts mooing.
Ron Gilbert and Gary Winnick were the brains behind classics Maniac Mansion and Monkey Island, and Thimbleweed Park is no less tricksy as you ostensibly attempt to solve a murder mystery.
The interface is a bit of a s throwback, as is the difficulty level. Thimbleweed Park can be absurdly obtuse, and a little awkward. This really is a pretty much direct conversion of the hit PC and PlayStation racer, squeezed into your iPad.
Everything from a quick race in an open-top to a full Touring Cars season is just a few taps away. Subsurface Circular exists in a gray area between novella, short film and videogame.
You play a detective Tek, which spends its life interrogating other robots on the Subsurface Circular, and are immediately embroiled in a mystery.
To say more would spoil things, so take it from us that the story entrances, twists and turns over its few hours. Despite the single-scene setup, the game looks superb, with a cast of varied Teks and a familiar messaging-style interface that has a distinctly futuristic sheen.
Adventures of Poco Eco — Lost Sounds is as much an exploratory experience as a game. They charge him with a musical quest: One of your early guides is a massive bear, and Poco Eco jauntily scoots about the larger-than-life landscapes packed full of color and giant musical kit, bobbing his head to a soundtrack that evolves as puzzles are solved.
Said puzzles are, admittedly, dead simple. It is, however, perfect for when you want to relax and immerse yourself in an album reimagined as an explorable world.
Starman is an atmospheric adventure featuring a little astronaut trying to bring light to a monochromatic world. Its composed, unassuming air at times echoes Monument Valley.
But the puzzles and slow, considered movement recall classic s isometric puzzlers like Head Over Heels. Regardless of its influences, Starman is a treat.
Every puzzle you try offers something new — and some of them are really clever. Yet Starman is never unfair — when you hit upon a solution, it will seem so obvious.
It can be tiresome in some puzzles to watch the astronaut trudge back and forth. Campfire Cooking seems to simulate the joy of cooking around a campfire — if everyone wanted to make the process as awkward as possible.
Fires are set about a grid. Move your stick left or right and your marshmallow flips upside down. You must toast both sides just once — burnt treats will not be tolerated.
The backstory, though, remains the same: One crash-landing later and he teams up with a boy. The twist is the blob has a sort-of superpower: Fluid SE appears to have arrived from the unholy union of Pac-Man and a brutally difficult time-trial racer set in a hostile underwater world of black fish and deadly red ghosts.
Each test has you zoom about, scooping up dots, and attempting to beat time targets. The snag is levels rapidly increase in complexity, and dots you eat spawn the aforementioned ghosts, which relentlessly chase you around the screen.
There are ways of dealing with them, but often that involves slowing down. Flower is a game that revels in bombing along as a petal on the wind, scything your way through fields of lush grassland, and soaring into the air above mountains and windmills.
Here are our favorite games to pick up, if you've got iTunes gift card money to burn. So, you've got an iPad sitting around.
What games should you play on it? And thanks to some aggressive holiday sales, some of these games are available for a steal.
And just what does make a good iPad game? We debated it for a while, and Some of these are board games.
Some are like interactive art.